Concord test

欢迎 CN wiki 的朋友!!Feel free to use or adapt the CECS for your wiki :)

Demo block

CONCORD ENTITY CLASSIFICATION SYSTEM
ENTITY ID: 193
HABITAT(S): N/A
IETS:
0AXX
CLASS:
Chimeric
PROPERTIES:
HVM
VRL-A
VRL-B
NCR
MCH
CBR
SYN
DMN
SSV
CVL
RLA
UNQ
AGR
BNV
SUS
{$custom2-tag-name}
{$custom3-tag-name}
RAD
NRO
TXC
PYR

Code:

User Guide: Essentials

[[include :kai4c:component:concord
|number=Entity number here!
|habitat=Entity's habitat here!
|goi-specification=See (1)
|danger=See (1.1)
|intel=See (1.2)
|sin=See (1.3)
|other-spec=See (1.4)
|class=See (2)
|properties=See (3)
|properties-hazard=See (4)
]]


(1): Input IETS (you can hyperlink in the IETS article) or the name of another GOI's classification system (Sin Level, Risk, Asset number, Specimen number, etc.)

  • (1.1): If "goi-specification" is IETS, input danger value (0 to 5). Otherwise, you MUST input the letter "X". Do not leave blank, or the code will break!!
  • (1.2): If "goi-specification" is IETS, input intelligence value (A to E). Otherwise, you MUST input X. Do not leave blank!!
  • (1.3): If "goi-specification" is Sin Level OR Risk Level, input None, Low, Medium or High. Otherwise, you MUST input X. Do not leave blank!!
  • (1.4): If "goi-specification" is something else, you can type the value here! Otherwise, you MUST input X. Do not leave blank!!

(2): Entity Core Class. Choose from below. You may input "corrupted"/anomalously altered/etc. custom text, but kindly refrain from inventing more actual in-universe Core Classes. If you wish to suggest a new Core Classes, please contact Kai.

Name (INPUT THIS) Meaning Example
Spectrous Non-matter (energy-based, "paranormal", or otherwise intangible) Entity 3
Itemic Non-biological, matter-based object(s) exhibiting life-like qualities and/or behavior. Entity 503
Bactal Single-celled lifeform. Entity 999
Floral Plant-like or fungus-like.
Zoophoid Animal-like Entity 600
Anthropoid Humanoid appearance. Humanoid lifeforms consisting of non-biological/non-matter material (which would otherwise fall under the Itemic/Spectrous classes) are to be classified as Anthropoid ONLY if they possess BOTH humanoid appearance AND behavior.
Chimeric Mix of both animal and humanoid appearance and qualities (or a mixture of plant-like/fungal and humanoid qualities).
Enigmatic Enigmatic Entities only. Entity Σ
Extinct Endemic lifeforms which have gone extinct. NOTE: Image not yet available. Entity 194

(3): You can use any of these Properties to describe your Entity. Choose from below!

Name (INPUT THIS) Icon (Ignore this) Full Name (hover over tag to display) Meaning
HVM Bee? Hive-mind Exhibiting hive-mind behavior
VRL-A Virus particle with human skull Viral A Infectious; uses human bodies as hosts
VRL-B Virus particle with cow skull? Viral B Infectious; cannot infect human hosts
NCR Skull Necrotic Lifeform originating from or requiring a dead organism
MCH Gear Mechanized Partially or fully mechanical in form
CBR Computer screen with scary face? Cyber Existing fully within electronic systems
SYN 🔧 Synthesized The result of artificial human engineering
DMN Crown? Or maybe Jerry? Or Jerry crowned? Dominant Exists as a higher-order entity, having significant power or leadership over other entities, human people, or minions of some form
SSV Ball & chain Subservient Exhibiting or having the ability to exhibit independent thinking, but often subservient to humans or other entities
CVL Hut with caveman carrying spear? Civilized Forming distinct, complex societies or civilizations (excludes hive-minds)
RLA Penrose square? Reality-Altering Possesses significant reality-altering powers which are poorly understood, or which clearly violate the known laws of Physics
UNQ 1️⃣ Unique Singular instance of this entity recorded, with existence of additional instances unlikely.
AGR 😡 Aggressive Generally hostile to humanity. Excludes grudges to specific people or specific human groups.
BNV ☺️ Benevolent Generally passive or even friendly to humanity. Does not account for specific allegiances to human factions.

(4): These are Hazards that your Entity may pose. Choose from any of these! If you don't want any Hazard tags, just leave blank!

Name (INPUT THIS) ~ Full Name (hover over tag to display) Meaning
RAD Radiological Presents significant radiological hazards
NRO Neurological Presents significant psychological or neurological hazards
TXC Toxic Presents significant chemical hazard, including venom/poison.
PYR Pyrological Presents significant fire hazard

User Guide: Extra stuff!

Changing colors/fonts

|font=
|label-font=

|primary-color=
|secondary-color=
|accent-color=
|image-color=
|hazard-tag-color=
|properties-tags-font-color= This is for the HOVER text color!!
|hazard-tags-font-color= This is for the HOVER text color!!


Add in any of the above lines into the CSS to customize colors/fonts! However, note that the color changes will apply to ALL CECS components that are on the same page!

Custom Properties

|properties=custom custom2 custom3
|custom-tag-name=SUS
|custom-tag-full-name=Suspicious
|custom-tag-height=1em
|custom-tag-width=4.3rem
|custom2-tag-name=JOE
|custom2-tag-full-name=Joseph
|custom2-tag-height=1em
|custom2-tag-width=4rem
|custom3-tag-name=MAMA
|custom3-tag-full-name=Mother
|custom3-tag-height=1em
|custom3-tag-width=4rem
]]


Add in the above lines into the CSS to add custom Properties tags! You can add up to 3!

Example:

CONCORD ENTITY CLASSIFICATION SYSTEM
ENTITY ID: 77
HABITAT(S): N/A
IETS:
0AXX
CLASS:
Chimeric
PROPERTIES:
HVM
VRL-A
VRL-B
NCR
MCH
CBR
SYN
DMN
SSV
CVL
RLA
UNQ
AGR
BNV
SUS
JOE
MAMA
RAD
NRO
TXC
PYR

Code:

Pre-made templates

Argos variant: here
Backrooms Robotics variant: here
Overwatch variant: here
BNTG variant: here
Visionaries of Berry variant: here
M.E.G. variant: here
M.E.G. edgy variant: here
Eternal Repository variant: here

Other stuff

Actual CSS component: here
(DO NOT TOUCH)

How to add working SVG images:
1. Download the SVG
2. Open in Chrome
3. Open developer tools
4. Select <svg…> and right click
5. Select "edit as HTML"
6. Copy the whole block
7. Open this website
8. Copy in
9. If it displays in "preview", it should work!
10. Copy into your document. Ta-da!

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