欢迎 CN wiki 的朋友!!Feel free to use or adapt the CECS for your wiki :)
Demo block
HABITAT(S): N/A
Code:
User Guide: Essentials
[[include :kai4c:component:concord
|number=Entity number here!
|habitat=Entity's habitat here!
|goi-specification=See (1)
|danger=See (1.1)
|intel=See (1.2)
|sin=See (1.3)
|other-spec=See (1.4)
|class=See (2)
|properties=See (3)
|properties-hazard=See (4)
]]
(1): Input IETS (you can hyperlink in the IETS article) or the name of another GOI's classification system (Sin Level, Risk, Asset number, Specimen number, etc.)
- (1.1): If "goi-specification" is IETS, input danger value (0 to 5). Otherwise, you MUST input the letter "X". Do not leave blank, or the code will break!!
- (1.2): If "goi-specification" is IETS, input intelligence value (A to E). Otherwise, you MUST input X. Do not leave blank!!
- (1.3): If "goi-specification" is Sin Level OR Risk Level, input None, Low, Medium or High. Otherwise, you MUST input X. Do not leave blank!!
- (1.4): If "goi-specification" is something else, you can type the value here! Otherwise, you MUST input X. Do not leave blank!!
(2): Entity Core Class. Choose from below. You may input "corrupted"/anomalously altered/etc. custom text, but kindly refrain from inventing more actual in-universe Core Classes. If you wish to suggest a new Core Classes, please contact Kai.
Name (INPUT THIS) | Meaning | Example |
---|---|---|
Spectrous | Non-matter (energy-based, "paranormal", or otherwise intangible) | Entity 3 |
Itemic | Non-biological, matter-based object(s) exhibiting life-like qualities and/or behavior. | Entity 503 |
Bactal | Single-celled lifeform. | Entity 999 |
Floral | Plant-like or fungus-like. | |
Zoophoid | Animal-like | Entity 600 |
Anthropoid | Humanoid appearance. Humanoid lifeforms consisting of non-biological/non-matter material (which would otherwise fall under the Itemic/Spectrous classes) are to be classified as Anthropoid ONLY if they possess BOTH humanoid appearance AND behavior. | |
Chimeric | Mix of both animal and humanoid appearance and qualities (or a mixture of plant-like/fungal and humanoid qualities). | |
Enigmatic | Enigmatic Entities only. | Entity Σ |
Extinct | Endemic lifeforms which have gone extinct. NOTE: Image not yet available. | Entity 194 |
(3): You can use any of these Properties to describe your Entity. Choose from below!
Name (INPUT THIS) | Icon (Ignore this) | Full Name (hover over tag to display) | Meaning |
---|---|---|---|
HVM | Bee? | Hive-mind | Exhibiting hive-mind behavior |
VRL-A | Virus particle with human skull | Viral A | Infectious; uses human bodies as hosts |
VRL-B | Virus particle with cow skull? | Viral B | Infectious; cannot infect human hosts |
NCR | Skull | Necrotic | Lifeform originating from or requiring a dead organism |
MCH | Gear | Mechanized | Partially or fully mechanical in form |
CBR | Computer screen with scary face? | Cyber | Existing fully within electronic systems |
SYN | 🔧 | Synthesized | The result of artificial human engineering |
DMN | Crown? Or maybe Jerry? Or Jerry crowned? | Dominant | Exists as a higher-order entity, having significant power or leadership over other entities, human people, or minions of some form |
SSV | Ball & chain | Subservient | Exhibiting or having the ability to exhibit independent thinking, but often subservient to humans or other entities |
CVL | Hut with caveman carrying spear? | Civilized | Forming distinct, complex societies or civilizations (excludes hive-minds) |
RLA | Penrose square? | Reality-Altering | Possesses significant reality-altering powers which are poorly understood, or which clearly violate the known laws of Physics |
UNQ | 1️⃣ | Unique | Singular instance of this entity recorded, with existence of additional instances unlikely. |
AGR | 😡 | Aggressive | Generally hostile to humanity. Excludes grudges to specific people or specific human groups. |
BNV | ☺️ | Benevolent | Generally passive or even friendly to humanity. Does not account for specific allegiances to human factions. |
(4): These are Hazards that your Entity may pose. Choose from any of these! If you don't want any Hazard tags, just leave blank!
Name (INPUT THIS) | ~ Full Name (hover over tag to display) | Meaning |
---|---|---|
RAD | Radiological | Presents significant radiological hazards |
NRO | Neurological | Presents significant psychological or neurological hazards |
TXC | Toxic | Presents significant chemical hazard, including venom/poison. |
PYR | Pyrological | Presents significant fire hazard |
User Guide: Extra stuff!
Changing colors/fonts
|font=
|label-font=
|primary-color=
|secondary-color=
|accent-color=
|image-color=
|hazard-tag-color=
|properties-tags-font-color= This is for the HOVER text color!!
|hazard-tags-font-color= This is for the HOVER text color!!
Add in any of the above lines into the CSS to customize colors/fonts! However, note that the color changes will apply to ALL CECS components that are on the same page!
Custom Properties
|properties=custom custom2 custom3
|custom-tag-name=SUS
|custom-tag-full-name=Suspicious
|custom-tag-height=1em
|custom-tag-width=4.3rem
|custom2-tag-name=JOE
|custom2-tag-full-name=Joseph
|custom2-tag-height=1em
|custom2-tag-width=4rem
|custom3-tag-name=MAMA
|custom3-tag-full-name=Mother
|custom3-tag-height=1em
|custom3-tag-width=4rem
]]
Add in the above lines into the CSS to add custom Properties tags! You can add up to 3!
Example:
HABITAT(S): N/A
Code:
Pre-made templates
Argos variant: here
Backrooms Robotics variant: here
Overwatch variant: here
BNTG variant: here
Visionaries of Berry variant: here
M.E.G. variant: here
M.E.G. edgy variant: here
Eternal Repository variant: here
Other stuff
Actual CSS component: here
(DO NOT TOUCH)
How to add working SVG images:
1. Download the SVG
2. Open in Chrome
3. Open developer tools
4. Select <svg…> and right click
5. Select "edit as HTML"
6. Copy the whole block
7. Open this website
8. Copy in
9. If it displays in "preview", it should work!
10. Copy into your document. Ta-da!